Genoans are a race of beautiful winged humanoids with a militant history. They are lean and often use their agile bodies to their advantage.
Other races often consider Genoans to be one of the most beautiful. Their bodies are lithe yet toned and are generally coveted by other humanoid species, Humans most of all. But even so, their angelic forms still have flaws that members of their own race can spot, while outsides cannot.
Genoan wings are a prime example of their beauty and falley. While their wings do grant them flight, they soak up water like sponges, weighing them down for hours.
"This crew has changed my life. Thank you all for everything." - William K.
Genoan may use their movement to fly, while flying they have no advantages or disadvantages.
If they are made [Prone] during flight, they fall and take fall damage equal to the distance they have fallen.
Genoan may use a Major Action and cause anyone in front of them in a 20ft range to roll a Reflex Save (15 + Base Aptitude Score), if failed they become Staggered. If passed, they gain Advantage on their next attack against the Genoan for the following turn.
While Resting and the Genoan is present, all individuals of the Genoan’s choosing return double the dice amount of Regen Dice. The default includes all allies.
The Genoan may use a Major Action or Reaction to shield an individual with their wings, within 5ft of themselves. If the individual would take damage during this time, the Genoan rolls a Strength Save (Attack Roll), if failed they take all of the damage that would have been dealt to the individual upon themselves instead. If passed, they instead take half. If passed with a critical success, they instead take no damage.
If a Reaction is used: They may use up to a quarter of their movement to close the distance to the target, if they have movement remaining from their previous turn.
At level 5, gain Strength to any Angelic Protector Strength Saves.
At level 12, gain Advantage to any Angelic Protector Strength Saves.
At level 3 [Tier 1], Genoan gain the ability to use Regen Dice as additional Ancient Damage on successful attacks. Max 1 die per attack.
At level 13 [Tier 2], Genoan gain the ability to use any number of Regen Dice as additional Ancient Damage on successful attacks.
While outside of combat, Genoan may give allies a Genoan Regen Die from their own pool, to use at any time including combat, for a Free Action.
At level 3, Genoan may take a Minor Action while in combat and give an ally a Genoan Regen Die.
At level 5, Allies may also choose to use this die instead as if they had the first tier of [Ancient Wrath].
They may also use their own Regen Dice during combat, for a Minor Action.
At level 8, once between Rests the Genoan may use a Major Action and outstretch their wings, granting all of their chosen allies Strength on their attacks for the next 6 seconds, including the ability to use their own Regen Dice as if they had the first tier of [Ancient Wrath]. Although, during this all attacks against the Genoan are made with Strength.
At level 15, once between Rests the Genoan may use a Major Action and outstretch their wings, granting all of their chosen allies and themselves Advantage and Strength on their attacks for the next 12 seconds, including the ability to use their own Regen Dice as if they had the first tier of [Ancient Wrath]. Although, during this all attacks against the Genoan are made with Advantage.